Presented on E3 2005 and successfully debuted in 2007 Assassin’s Creed In essence, there is practically nothing to do with modern representatives of the series. The lawyer mega-popular Prince of Persia And the older sister is never born Splinter Cell Conviction 2007 model, Assassin’s Creed Having survived a lot of metamorphoses and discarding the stigma of the restart and the next continuation, she gave a powerful start to a new self -sufficient franchise.

And while the creators in Montreal gave the life of their interpretation of the last years of the pre -Christian era on the example of Egypt, the fans were left without the adventures of brutal guys in hoods for more than a year. Assassin’s Creed 2017 has a subtitle Origins And usually the products of long-playing series with this name are trying to reveal the events of the series of the series by transferring the action straight from the notes, magazines and other intra-game background of the early but later chronologically parts, in a more or less folded, organized storyline.

Show the origin of an order based and organized by a Muslim nizarite Hassan al-Sabbach In the 12th century after the birth of Christ in Egypt under the oppression of the Roman republic and before the crucifixion of the Son of God, it is senile, if not more. In addition, as is known from previous games, the founder of the Order of the Assassins, in an equal part as the Order of the Templars, was not at all the elder of the mountain (Hassan). He became Adam himself (and this is antiquity), along with his wife (whether his wife?) rebelled against ISU (the ancient race who created people as slaves; are also known as those who were before) in favor of the planting of freedom, individuality and democracy for their appearance.

However, for this Origins and is taken, thereby confirming the theory that is existing in the society of historian historians that an uncle Hassan, Perhaps he was only an agent of the Muslim Fatimids that were in Egypt.

As it came to the point that the radical Muslim organization, which was 165 years old, had a fear of Europe, the Western and East Asia of the late Middle Ages, the roots in the pre-Christian era and antiquity itself-the answers to which are scattered in various media products of the authorship of Ubisoft and the parties. We will take a look at the true origins of the series of the leadership of her founding father Patrice desile And we will restore the mythology of the series that is not lost by the inflamed fantasy of mediocre scriptwriters-scriptwriters as if transported to Canada directly from the REN-TV office.

Fathers And mother Founders

There are three people at the source of the series, but the famous game designer occupies the dominant role Patrice desila. It is he who is responsible for fruitful cooperation with Jordan Mehner And creation Prince of Persia: The Sands of Time. Adventure, completely laying into the framework of fairy tale stories from "Thousands and one night" already had the outlines of the future Magnum Opus in the form of a narrator similar to animus, with his characteristic Desinchronization. So, in the case of the player’s fatal mistake, he returns his story to the last control point.

However, after criticism towards the fabulous style of the story of a serious and rather gloomy story in Sands of Time, further development and completion of the trilogy, handed over to other leaders the same Ubisoft Montreal. As a result of a radical change in the vision of a series, a fairy -tale prince, a cruel warrior did not disdain with fading and cutting enemies in half, which goes to a gloomy mystical island of time. By the way, one of the scriptwriters of the sees of the "Sand trilogy" became Corey May, Replaced the legendary Mechner. The new concept, however, could not withstand competition from the side of an even more frank God of War and after a temporary loop of the trilogy closing Prince of Persia: The Two Thrones, The series again needed a new story and a mechanic on the seventh generation of platforms.

Then the second re -intelligence of the series was again entrusted Patris Desila, Which was provided with involved Corey Mem, and the process was instructed to oversee the young and energetic programmer and producer Jade Reimond, which was previously a producer when creating The Sims Online For colorful EA.

Then it was decided to create not just the next fairy tale about the salvation of the princess, but decently justify everything. Preserve acrobatic mechanics, keep up with trendy in zero realism … But by the way, first let’s watch the video.

And where is the prince?

Little is known about this period of time. However, the stingy gameplay prototype, most likely created for presenting the concept of management, makes it clear the main things that have already appeared at this stage (middle-carnet of 2004).

The action was supposed to unfold on the battlefields of Muslims with the Order of the Templars, and the players had to take the role of representatives of the mysterious Order of the Assassins. It should be noted that the game was guided by the cooperative passage, during which the players should, in the conditions of social stealth, perform tasks in the sandbox. In the center of the plot was the prince familiar to the players, still equipped with certain magical abilities. Instead of saving the princess, the prince was in the role of the rescue was not enough for the age of age, to independently repel enemies and cope with the force atypical for people.

It should also be noted that the game was originally planned as another trilogy. The source of inspiration was the book of the Slovenian writer Vladimir Bartola "Alamut" (unfortunately, inaccessible in Russian).

Over time, the concept of the project has changed towards the same realism. A child with supernatural forces disappears from history, and religious relics of mythological origin come in his place. The project is overgrown with notes of fiction, in quantity is not comparable to the one that overgrown now.

The main task was to https://buzz-casino.uk maintain the spirit of adventure and mystery. To explain game interior, in the form of a hero’s death, restrictions on the game world, etc.p., Came technology, The displaced prince of the storyteller. This gave reason to name a new adventure Ubisoft Montreal full-fledged techno-triller. And in order not to be unfounded, I will give the interpretation of the term.

Tokha-trial – Hybrid genre, which uses the topics of spy thrillers, science fiction and military story. Compared to other genres in technological, quite much attention is paid to technical descriptions – only science fiction can compare with the details of technology in technological. Such works widely reveal the principles of technology, internal mechanics of espionage, martial arts and politicians. Technotrillers are characterized by a wide scope of narrative – world wars are commonplace for Technotriller.

At the end of May 2005, for the same E3 2005 We saw a sign CGI video that presented the game as an independent Ubisoft project for the seventh generation consoles Xbox360 and PS3.

True sources

Interesting fact: By evil chance, at the presentation E3 2007 Splinter Cell Conviction I tried to repeat the popular films about poor fellow Jason Borne at that time, becoming a restart of the series and giving a full -fledged start to Sam Fisher on a new generation of consoles. The mechanics of the classic stles were complemented by social in conditions. The audience quickly noticed the similarity of two new games from one developer studio, albeit in radically excellent settings. Management Ubisoft instructed the processing of Conviction, which condemned the project for many years of torment in the creative search for the right course.
https: // www.YouTube.COM/Watch?V = QPewPTW2QGM

The game was released on November 14, 2007. In the final version, the main character is Altair ibn Lahad-Assassin from the Brotherhood of the Masiaf mountain fortress. The action takes place in Jerusalem, Acre and Damascus samples of the 1190th year.

However, this is not the history of the series, therefore, to explain what it makes no sense at all. The context is important. The Order of the Assassins, in fact, competes with the Templars because of the particles of Eden-the replacement of the prince from the original idea of ​​the series. This aspect pays at least attention, while the main emphasis is on the gameplay, still based on the mechanics of social stealth. Manipulating a crowd and environment, it is easier to achieve a goal than in an open confrontation with an enemy. Assassin’s Creed was not in vain Hitman.

In parallel with the history of Altair, during the third crusade, in 2012, Barten Desmond was abducted by Abstergo Corporation – the brainchild of the Templars in modern times. This megacorporation has developed an Annimus machine, reading the genetic memory of a person connected to the device and allows you to see the past through the eyes of the ancestor. This is all done in order to bring a long -standing enmity to its logical conclusion, and find out the location of the same particles of Eden, with the help of which you can control the will of people and the forces of nature (as Jesus turned water into wine, and Moses pushed the sea). Pieces of monstrous and dangerous.

The period of validity was chosen extremely successfully, because the actually existing Order of the Assassins at that time had considerable power. People on the streets actively discussed political events from the presentation of each of the parties to the conflict. About the Assassins, it should be noted, everyone knew, even though they tried to put them in an unpleasant light. This corresponds to reality, since they committed their killings openly and most often in crowded places. However, it was considered cowardice to escape from the scene, because the killer sacrificed his life, which inspired animal fear. The desire for sacrifice is explained by deep faith and foundations within the fraternity, which actually looked like a commune, within which, according to the teachings of the founder of the order, Hassan al-Sabbach, everything valuable in terms of material was rejected, and asceticism and faith were welcomed.

This was depicted in the game. So, al-Mualim-the head of the Order according to the version of the game-incorporated the features that myths and legends attribute to Hassan himself and his followers (elders). In the scene of the siege of Masiaf by the Templar, the assassins are hiding in a mountain fortress. In the dialogue with Robert de Sable, the commander of the siege, al-Mualim, in order to show that his people are not afraid of death, orders Altair and other assassins to jump from the tower of the fortress into a cliff. Historians attribute a similar episode to as-sabbach. Let it be only a fraudulent maneuver in the game, and the assassins jumped into the famous haystacks. However, after that, al-Mualim, despite the fact that Altair’s siege was removed, he punished the latter because he entered the danger to the brotherhood through the execution. And this is also not fiction. Hassan al-Sabbach executed both his sons: one for addiction to guilt, and the second is completely for a false denunciation, which tells us that there was even a hearing. Let this moment of the death penalty also be a hoax, but it was precisely such tricks that Marco Polo attributed to the top of the brotherhood, who did not find anything interesting in the lands of Assassins, therefore he sophisticated his stories with all his might.

They did not miss the chance to throw the historical facts of false tests about the brotherhood and opponents of it, who were in every way to denigrate opponents. The “cleanliness” of the Assassin’s thoughts was also reflected in a game conventionality punishing the player for the murder of civilians, since the assassins acted only with the order of the elder and took actions only to their goal and its protection.

The light raid of oddities in the form of particles of Eden and the Templars existing in our time allowed to justify the plot conflict, becoming an incentive of further plot events, up to the stated ending and explained the white spots in the interpretation of real historical facts.

And while the series was within the framework of the confrontation of Muslims and Christians, the logic of events made sense. Calculation for the creation of a trilogy, allowed the authors of this logic to adhere. The production plan to create a series of series in one generation of consoles was scheduled from and even and even plot all this connected with a fiction threat of the end of the world in 2012. This was the original plan.

Brotherhood fell

However, already in Assassin’s Creed II, the release of which took place on April 7, 2009, the logic began to slip through the fingers of the scriptwriters. Evil Templars who were under power in Florence condemn and execute the men of the family to the audience: father, senior, also minor brother Ezio, forgetting about the latter. Then the young whim of Ezio, who is not trained and, moreover, not even a Muslim begins to consider himself an assassin. But when he was dedicated to the Brotherhood, closer to the middle of the game, the main characters and part-time historical persons, say that in fact, all this time they taught him. However, why Ezio was allowed to make decisions independently – a riddle.

According to some information, real assassins acted on the territory of modern Italy. It can be assumed-and most likely this is so-that after the liquidation of the brotherhood of the army of the Mongol-Chingizhanovites, individual cells continued to act. In this case, the test for logic in this aspect passed. But to the rest you can continue to put forward questions.

The place of the real mountain, and therefore impregnable, the fortress of Masiaf, from which the Assassins controlled the regions of modern Syria, occupied the clan estate of the Monjoni, who later fell completely secrets. Microemiament introduced into the gameplay, suggested that the newly made follower of the teachings of the Hassan was the head of the assassins, over whom, actually, there were other assassins, like the same uncle Mario. And if not historical persons, half of which the screenwriter is naughty with assassins, then at least Uncle Mario had to have the status of an old man, since there was a clear hierarchy in the fraternity. This was submitted by the rank system in the first game of the series, which the player, and therefore Altair, was assigned along with new combat skills and weapons after eliminating the next goal.

In the same clan estate of the Monterijoni there was a sanctuary in which the statues of the most famous assassins in history are represented. There, the player for the first time gets acquainted with the assassins of the times until the fraternity was formed as the brotherhood of the Assassins, that the hell is the logic completely.

Instead of the characteristic assassins of asceticism, Ezio and sympathetic not averse to drinking, which was punished with death, to get into silk instead of the clothes of the poor, in which real assassins were most often dressed to get to the goal and much of the like. Ezio was not more likely to merge with a crowd of monks, for the religious context was completely crossed out of the setting. But there was the possibility of bribing prostitutes, mercenaries and thieves, which are united only by the general purpose of existence – to divert the enemy’s attention by order of the player.

Patrice desila, Corey May And Jade Reimond Still remained in their places (the latter, however, became an executive producer) and the series confidently moved to end on the eve of the end of the world. The history of the confrontation of Ezio and Rodrigo Borgia (Pope Alexander VI) ended at a glory, as well as real -time narration.

The trouble came from where they did not wait. Supposing that Assassin’s Creed is a trilogy, Ubisoft hastened to entrust the development of the addon, in the form of a full -fledged game, the permanent trinity and their team. It forced it Patrice, After the end of the sequel Assassin’s Creed Brotherhouse leave the company and look for a new place of work, whileCorey May remained the leading screenwriter of the series, and Jade Reimond I went to increase and went to Torrronto to create a new unit.

Nevertheless, at least some logical basis did not help to preserve the creative leaders who completed the addon.

Ezio continued his story from the same place where he had previously finished. At one point, he lost his family estate and went to Rome, where from the credo of the Assassins, except for the expression that nothing is true and everything was allowed (borrowed, by the way, from the Alamut), nothing remained at all at all. In the new project, Ezio became the same master-assassin, that is, at the head of the order. However, instead of training, thorough preparation and planting in the fragile minds of children and youths of the radical Muslim teaching, he began to save people oppressed by the papal guard without a certain place of residence and solemnly invite them to the fraternity.

Such a convention was to justify the presence of the player of his own followers, but in no way can be justified from the point of view of history. So, the brotherhood fell.

Enlightenment

Be that as it may, a certain hierarchy was seen in Assassin’s Creed III, In which the Indian baby Connor was looking for a teacher, in order to learn to take revenge on his offenders, and found him in the person of the old assassin of the time of the education of the United States. Even better, this moment is depicted in AS: Rogue, Where in one of the game episodes the player took part in the training of Assassins under the guidance of Assassin Master Achilles Devenport, who was only a meeting with Connor. Devenport contained his Brotherhood cell on the estate surrounded by forests and mining entities, which in theory allowed the theory to conduct partisan defense practices. Connora Achilles began to teach in Early age. This is most likely a merit Corey May, missing the creation Assassin’s Creed: Revelation (whose screenwriter Darbi McDevitt was) and was engaged in creating Assassin’s Creed III More than two years.

And on this bright moments … end.

***
In further works in the series, the fraternity acquires features of almost the boxes of the masses, and the series created as a trilogy through efforts Ubisoft and its current leaders positions itself as a series, drawing a parallel with a cult Doctor Who.

That’s all. I would like to wish creative success to the creators of the series, and Assassin’s Creed finally come to an adequate finale, giving way to other original stories.