Both Xbox Series X and PlayStation 5 advertise as consoles, on which games will almost completely get rid of boot screens. Microsoft I created a whole system called Xbox Velocity Architecture, designed to bring the performance of applications to a new level. The fresh note of the corporation is devoted to architecture.
As he writes Microsoft, If a special processor is the heart of Xbox Series X, then Xbox Velocity Architecture – Soul. This very soul consists of four components:
Special NVMe SSD. The drive has a capacity of 1 TB and provides 2.4 GB/s pure throughput in input-output operations, which is more than 40 times higher than that of Xbox One. According to the platform holder, this device favorably with constant, stable performance from standard computer SSDs – thanks to this developers it will be more convenient to think over and optimize their games. In addition to the installed SSD, you can use the equally fast seagate Expandable Storage Card drive.
Hardware acceleration of unpacking. Game data and resources are compressed so that the games are loaded to the device faster and take less space. Supporting hardware acceleration of unpacking the standard LZ files in the industry, as well as a new BCPACK proprietary algorithm will save a lot of space without harm to quality or speed. With a compression degree of 2: 1 Xbox Series X, it provides input and output performance 4.8 GB/s is about a hundred times faster than on the current generation.
New DirectStorage API. Basic API for https://gamblingsitesnotongamstop.co.uk/review/prive-casino/ entering and output standard files have been developed more than 30 years ago and have not changed since then, tells Microsoft. The company analyzed the access templates for data and the latest achievements in the SSD and realized that it was necessary to advance the current level of development. DirectStorage API will give games to the games of subtle control over input and output operations, which will eliminate long loads and make quick movement of a truly quick.
Game textures are optimized according to the MIP-Texation method-this is when one of the copies of the texture with the necessary level of detail is loaded during rendering, depending on the distance between the object and the player. When the player approaches the object, the resolution of the texture should increase to ensure clear detail and graphics that the user awaits.
However, large MIP textures require significantly more memory than small ones that are used to texture distant scene objects. Now the developers have to load the entire MIP level in memory, even in cases where they need only a small part of the entire texture.
Using a specialized iron connected to the Xbox One X, we were able to analyze the use of the textures with a graphic processor and found out that it often refers to only 1/3 of these textures, which are required to be loaded in memory. One scene can include thousands of different textures, which is why the memory and throughput of the input-output conveyor can be used ineffectively-they are idle or “clogged”.
Having these information, we were able to expand the capabilities of the Xbox Series X graphics processor, which allowed it to load only part of the MIP-level of the texture in memory-at the request, just when the graphic processor needs this data.
This innovation increased the effectiveness of the input-output conveyor and the use of memory on average of 2.5 times, far beyond the cleaning hardware power of the device. SFS, in fact, increases the affordable system memory and throughput of input and output, which provides developers with more resources to create rich and rich games.
That all these technical wisdom will give simple gamers? New capacities open new horizons in front of developers – for example, they will be able to create more living worlds. Plus, the Xbox Velocity Architecture has laid the way to the Quick Resume technology, which allows you to continue the game almost instantly in several entertainments at once.
Recall, Xbox Series X will go on sale at the end of the year. On July 23, an exclusive presentation is scheduled Microsoft.